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After joining a guild, a series of bonuses is made available for a player to use. Before these bonuses can be used, they need to be unlocked for the guild. Unlocking and upgrading guild bonuses can be done by the guild's master or by its officers by spending influence points.

Guild bonuses

Sample of some of the guild bonuses. Green bonuses are unlocked and ready for guild members to use, blue are unlockable, and tan are locked.

Active Self-Perfection bonus

An active bonus is golden and has a spark that runs along the edge.

GuildBonusesButton

Players can check Guild Bonus by pressing this button

To apply a bonus to your own units, select the bonus and pay Contribution. Once activated, the bonus lasts for one week. If an officer or the guild master upgrades the bonus while you have it active, the remainder of its active time will be at the higher tier. When you activate a bonus, it is only active for you, and not your entire guild.

Applying a single bonus more than once does not give you a more powerful bonus. Instead, you get an extra week before that bonus expires.

List of guild bonuses Edit

Affecting wins Edit

  • BLESSING OF MIDAS: +x% Gold for victory in PvP battles

Affecting Order heroes Edit

  • POWER OF LIGHT: +x Attack to your Order heroes
    • DIVINE PROTECTION: +x HP to your Order heroes
    • SERVANTS OF LIGHT: Melee Order heroes get new skill: Block x
    • DIVINE RETRIBUTION: Ranged Order heroes get new skill: Pierce x

Affecting Chests Edit

  • TIME LOOP: Chests are unlocked by x% faster

Affecting Evolution Edit

  • SELF-PERFECTION: Evolve costs x% less

Affecting the Warlord Edit

  • ROYAL DEFENSE: +x HP to your Warlord
    • LONG LIVE TO THE KING!: +x levels to your Warlord

Affecting Nature heroes Edit

  • NATURAL PROTECTION: +x HP to your Nature heroes
    • WRATH OF NATURE: +x Attack to your Nature heroes
    • NATURAL ARMOR: Melee Nature heroes get new skill: Spikes x
    • TOXINS: Ranged Nature heroes get new skill: Poisoning x

Affecting Ranged and Melee heroes Edit

  • MARKSMANSHIP: +x Attack to your Ranged heroes
  • SKILFUL PARRY: +x HP to your Melee heroes

Affecting Chaos heroes Edit

  • DEVIL'S VITALITY: +x HP to your Chaos heroes
    • TOTAL ANNIHILATION: +x Attack to your Chaos heroes
    • POWER ABDUCTION: Ranged Chaos heroes get new skill: Attack: steals x
    • BLESSING OF VLAD: Melee Chaos heroes get new skill: Vampire x

More affecting Ranged and Melee heroes Edit

  • SKILFUL FENCING: +x Attack to your Melee heroes

Affecting boosts (Gold dust cost) Edit

  • MASTERFUL ENCHANTMENT: Hero's Boost costs x% less

More affecting Ranged and Melee heroes (continued) Edit

  • INTENSIVE TRAINING: +x HP to your Ranged heroes
    • HEALER'S HELP: Melee heroes get new skill: Regeneration +x
    • RAPTURE OF DEATH: Ranged heroes get new skill: Kill: +x Attack himself

Affecting gold level-up cost Edit

  • CHEAP UPGRADES: Heroes' Level-up costs x% less

NB: these bonuses don't seem to affect summoned units.

Bonus levels Edit

As a guild levels up, more upgrades to bonuses become available. If the guild has not yet upgraded a bonus to level 1, that bonus will be unavailable for its members to use. Bonuses must be unlocked and upgraded in series: earlier bonuses must be unlocked before later bonuses can be unlocked, and later bonuses cannot be upgraded to a higher level than their predecessors.

Each bonus gets progressively more powerful (and more expensive) as it is gets upgraded. The following tables show how much bonus you get, how much it will cost you, and how much it will cost your guild to upgrade the bonuses. (Values in parentheses are best estimates based on interpolating and extrapolating known values)

Amount of bonus per level Edit

Bonus Name lvl 1 lvl 2 lvl 3 lvl 4 lvl 5 lvl 6 lvl 7 lvl 8 lvl 9 lvl 10
Blessing of Midas +15% 20% 25% 30% 40% 50% 60% 70%
Power of Light +3 +4 +5 +6 +7 +8 +9 +10
Divine Protection +6 +8 +10 +12 +14 +16 +18
Servants of Light +3 +4 +6 +8
Divine Retribution +3 +4 +5
Time Loop 10% 12% 15% 18% 20% (22%) 25% 28%
Self-Perfection 10% 12% 15% 18% 20% (22%) 25% 28%
Royal Defense +10 +15 +20 +25 +30 +35 +40 +45
Long Live to the King! +1 +3
Natural Protection +6 +8 +10 +12 +14 +16 +18
Wrath of Nature +3 +4 +5 +6 +7 +8 +9
Natural Armor +4 +6 +8
Toxins +5 +7 +9
Marksmanship +3 +4 +5 +6 +7 +8 +9
Skilful Parry +6 +8 +10 +12 +14 +16 +18
Devil's Vitality +6 +8 +10 +12 +14 +16 +18
Total Annihilation +3 +4 +5 +6 +7 +8
Power Abduction +4 +6 +8 +10
Blessing of Vlad +4 +6 +8 +10
Skilful Fencing +3 +4 +5 +6 +7 +8 +9
Masterful Enchantment 10% 12% 14% 16% 18% 20% 22%
Intensive Training +8 +10 (+12) +15 +18 +21 +24
Healer's Help +4 +5 +7 +9 +11
Rapture of Death +5 +7 +9 +11
Cheap Upgrades 10% 12% 14% 16% 18% 20% 22%

Cost of bonus (Contribution) Edit

Bonus Name lvl 1 lvl 2 lvl 3 lvl 4 lvl 5 lvl 6 lvl 7 lvl 8 lvl 9 lvl 10
Blessing of Midas 2000 2030 2060 2100 (2140) (2190) 2250
Power of Light 2500 2530 2560 2600 (2640) (2690) 2750
Divine Protection 2500 2530 2560 2600 (2640) 2690 (2750)
Servants of Light 4000 4030 4060 (4100) (4140) (4190) (4250)
Divine Retribution 5500 5530 (5560) (5600) (5640) (5690) (5750)
Time Loop 2000 2030 2060 2100 (2140) (2190) 2250
Self-Perfection 2000 2030 2060 2100 (2140) (2190) 2250
Royal Defense 3500 3530 3560 3600 3640 (3690) 3750
Long Live to the King! 7500
Natural Protection 2500 2530 2560 2600 (2640) 2690 2750
Wrath of Nature 2500 2530 2560 2600 2640 (2690) (2750)
Natural Armor 4000 (4030) 4060 (4100) (4140) (4190) (4250)
Toxins 5500
Marksmanship 3500 3530 3560 3600 (3640) 3690 (3750)
Skilful Parry 3500 3530 3560 3600 (3640) 3690 (3750)
Devil's Vitality 2500 2530 2560 2600 (2640) 2690 (2750)
Total Annihilation 2500 2530 2560 2600 2640 (2690) (2750)
Power Abduction 4000 (4030) 4060
Blessing of Vlad 5500
Skilful Fencing 3500 3530 3560 3600 (3640) 3690 (3750)
Masterful Enchantment 2000 2030 2060 2100 (2140) 2190 (2250)
Intensive Training 3500 3530 3560 3600 (3640) 3690 (3750)
Healer's Help 5500 5530
Rapture of Death 5500 (5530) 5560
Cheap Upgrades 3000 3030 3060 3100 (3140) 3190 (3250)

Cost of upgrade to this level (Influence) Edit

Bonus Name lvl 1 lvl 2 lvl 3 lvl 4 lvl 5 lvl 6 lvl 7 lvl 8 lvl 9 lvl 10
Blessing of Midas 0* 1500 11600 31700 86500 641900
Power of Light 0* 1575 12200 33300 90900
Divine Protection 900 19200 52400
Servants of Light 7000 19200
Divine Retribution 19200 (1059200)
Time Loop 600 1950 15100 41300 112500 834500
Self-Perfection 525 13400 36500 99500 738200
Royal Defense 550 14000 38100 103800
Long Live to the King! 19200 1059200
Natural Protection 575 14500 39700
Wrath of Nature 900 19200 52400
Natural Armor 7000 19200
Toxins 19200 (1059200)
Marksmanship 750 18600 50800
Skilful Parry 625 15700 42800
Devil's Vitality 650 16300 44400
Total Annihilation 900 19200 52400
Power Abduction 7000 19200
Blessing of Vlad 19200 (1059200)
Skilful Fencing 725 18000 49200
Masterful Enchantment 700 17400 47600
Intensive Training 725 18000 49200
Healer's Help 31700
Rapture of Death 31700
Cheap Upgrades 800 19800 53900

*When a guild is formed, both Blessing of Midas and Power of Light start at level 1. All other guild bonuses start locked.

Expiration and duration Edit

GuildLeavingConfirmation

Leaving a Guild will cause all bonuses to deactivate at once, so a confirmation is required.

There are two reasons why a guild bonus may expire:

  • All guild bonuses last 7 days, and their effects automatically switch off after that time without warning. Therefore it is wise to check their status every now and then.
  • leaving a Guild will lead to bonuses expiring immediately - mostly to prevent abuses. Such an action requires a confirmation.
  • Starting from 31 July, it's possible to purchase bonuses for 1 day only. This is very useful if you want to test one, but not suggested in the long run since they will cost ~60% more per day.