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HealthBoost

This icon denotes the presence of the "Health Boost" effect on an unit

Health Boost is a skill that allows to increase the health pool of a unit during a battle, when specific conditions are met.

Usually associated with Order and Nature races (the former boosting itself, the latter others), it potentially allows to exceed the health nominal value while also effectively acting as healing. Differences between this and the actual Heal skill will be further explained below.

Health Boost units can be classified as One-time boosters, Continuous boosters, Self-boosters and Boost granters, based on the frequency and the target of the effect.

One-time boosters Edit

The effect is activated only once, usually when the unit enters the field - acting as a health modifier of sort. Brackets means the skill will be unlocked at higher levels.

Name Tier Race Description
Ice Clod Epic Order Earns +HP for each hero on line
Titania Epic Order Earns +HP for each ranged ally (included her own summon)
Shinigami Epic Order Earns +HP for each Order ally
Crafter Rare Order Earns +HP for each ranged ally + (Heals allies on line)
Driada Common Nature Gives +HP to melee allies
Forest Mage Epic Nature Gives +HP to Nature allies + Gives Regen to all allies
Wyvern Epic Order Gives +HP to melee allies
Bard Epic Nature Gives +HP to Order allies
Wind Snake Rare Nature Gives +HP to Nature allies
Faceless Rare Chaos Earns +HP for each Chaos ally

Continuous boosters Edit

The effect is activated every time specific conditions (start of a turn, end of a turn, etc) are met. Brackets means the skill will be unlocked at higher levels.

Name Tier Race Description
Prince Nod Legendary Nature Earns +HP for every Nature ally that enters on the field
Adherent Epic Order Earns +HP each time an ally's Pierce is triggered
Anak, Princess Dragon Legendary Nature Gives +HP to all allies at the end of every turn
Wood Spirit Rare Nature Gives +HP to all allies at the start of every turn
Tani Windrunner Legendary Nature Earns +HP each time warlord is attacked
Hoodoo Legendary Nature Gives +HP to melee allies at the start of every turn
Marquis de Sat Legendary Nature Gives +HP to adjacent allies when Spikes is triggered
Terror From Below Epic Chaos Gives +HP to all allies when ally's Vampire is triggered
Ysh'Tmala, The Old God Legendary Chaos Gives +HP to all allies at the start of every turn

Comparison with other skills Edit

Health Boost vs. Heal Edit

While both of them will target one or more units on the field (including the caster itself) and allow them to recover HP, Boost won't actually allow them to return to full HP, leaving them exposed to insta-kills effects such as Drow's. On the other hand, Health Boost can go on indefinitely while Heal will stop its effect when the tank has been filled.

Furthermore, Health Boost cannot be applied to Warlord, while Heal can.