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Spikes

This icon denotes the presence of the "Spikes" effect on a unit

Spikes is a skill that allows a unit to damage the attacker, ignoring defense layers such as Flying or Block.

Usually associated with Nature race, acts as both a surplus damage and as a deterrent. As such, it allows to boost the firepower of units on the field. Furthermore, it has a passive nature (meaning it's always active) but is triggered only by direct hits.

Spikes units can be classified as Spikers and Spikes granters, based on the target of the effect.

Spikers Edit

These units can take advantage of the Spikes proc themselves, directly hurting the attacker.

Name Tier Race Description
Big Toad Common Nature Spikes skill
Mr. Toad Rare Nature Spikes skill
Lord Toad Epic Nature Spikes skill + Gives Spikes to all allies on death
Prince Nod Legendary Nature Spikes skill
Harpy Rare Nature Spikes skill
Annoying Demon Epic Chaos Spikes skill + Gives Spikes to Chaos allies when entering the field
Prickly Thickets Minion Nature Spikes skill
Draggara Legendary Nature Spikes skill

Spike granters Edit

These units can grant the Spikes proc to other units, which will then hurt the attacker on a second moment. Brackets means the skill will be unlocked at higher levels.

Name Tier Race Description
Enlil, wind of change Legendary Nature Earns Spikes each time an enemy enters the field
Emerald Dragon Epic Nature Gives Spikes to all allies
Lord Toad Epic Nature Gives Spikes to all allies on death + Spikes skill
Annoying Demon Epic Chaos Gives Spikes to Chaos allies when enters the field + Spikes skill
Cultist Rare Nature (Gives Spikes to random ally) + Summons Prickly Thickets
Hoodoo Legendary Nature Gives ranged ally the skill to Summon Bush with Spikes
Spiny Totem Minion Nature Gives Spikes to self at each End of Turn
Wild Tamer Epic Nature Gives Spikes to random ally at each Start of Turn
Draggara Legendary Nature Gives Spikes to Warlord at each end of turn