Spikes is a skill that allows a unit to damage the attacker, ignoring defense layers such as Flying or Block.
Usually associated with Nature race, acts as both a surplus damage and as a deterrent. As such, it allows to boost the firepower of units on the field. Furthermore, it has a passive nature (meaning it's always active) but is triggered only by direct hits.
Spikes units can be classified as Spikers and Spikes granters, based on the target of the effect.
These units can take advantage of the Spikes proc themselves, directly hurting the attacker.
|Big Toad||Nature||Spikes skill|
|Mr. Toad||Nature||Spikes skill|
|Lord Toad||Nature||Spikes skill + Gives Spikes to all allies on death|
|Prince Nod||Nature||Spikes skill|
|Annoying Demon||Chaos||Spikes skill + Gives Spikes to Chaos allies when entering the field|
|Prickly Thickets||Nature||Spikes skill|
Spike granters Edit
These units can grant the Spikes proc to other units, which will then hurt the attacker on a second moment. Brackets means the skill will be unlocked at higher levels.
|Enlil, wind of change||Nature||Earns Spikes each time an enemy enters the field|
|Emerald Dragon||Nature||Gives Spikes to all allies|
|Lord Toad||Nature||Gives Spikes to all allies on death + Spikes skill|
|Annoying Demon||Chaos||Gives Spikes to Chaos allies when enters the field + Spikes skill|
|Cultist||Nature||(Gives Spikes to random ally) + Summons Prickly Thickets|
|Hoodoo||Nature||Gives ranged ally the skill to Summon Bush with Spikes|
|Spiny Totem||Nature||Gives Spikes to self at each End of Turn|
|Wild Tamer||Nature||Gives Spikes to random ally at each Start of Turn|
|Draggara||Nature||Gives Spikes to Warlord at each end of turn|